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Mozilla's Thimble

August 14, 2013
This webmaking app sparks all kinds of interests. Remix it up!
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Auburn camp hones robot skills (video)

August 12, 2013
Maine Robotic's 30 summer camps start with middle school students. Executive Director Tom Bickford says "We can't wait to start working with those kids until they get to high school. If we wait, we'd miss so many students who had never thought about engineering and computer science."
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EdX Computer Science courses

August 07, 2013
EdX is a non-profit created by founding partners Harvard and MIT offering MOOCs and interactive online classes in subjects including computer science and artificial intelligence.
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Hackety Hack

August 07, 2013
This is a great resource for Maine students in the 1-to-1 laptop program. Programming 101 with no experience needed. Check it out.
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Kids Ruby

August 07, 2013
This is an open source multi-platform to teach kids the Ruby programming language.
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Best Development Challenge Ever? Teach Coding

August 07, 2013
If you?re a developer with a flexible work schedule, think about volunteering at a school on your way to work. If you?re a teacher, try reaching out to a tech company or university nearby.
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Tyler Technologies builds work force through internships

August 05, 2013
'I could not ask for a better career than what I have now,' says Najum, who had a competing post-graduation job offer outside the state but chose to stay in Maine for its quality of life and the positive work environment he had found at Tyler. 'It's in my blood. It's something I dream about.'
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Code for Good Challenge

July 26, 2013
An interesting model to support good causes and also demonstrate skills to future employers.
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Computing and Tech Training Classes

July 26, 2013
The Maine Adult Ed portal lists computing and technology training courses at adult education locations around the state.
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Scalable Game Design for Public Schools

July 25, 2013
Game design appears to be a promising approach to interest K-12 students in Computer Science... Over a number of years, we have explored how to achieve a functional balance by creating a curriculum that combines increasingly complex game designs, computational thinking patterns and authoring tools.
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